On top of that the menus are laid out on an architect's workstation, with sketches and diagrams strewn about. Menus are laid out like paper cut-outs and many icons looks like hand-drawn sketches. Right away, the first things that hits you about this game is its slick presentation. Here we see our protagonist return, the same maquette figurine from previous titles, strolling steadily along a shadows of a shifting 2D landscape. Instead of moving the camera, the player now shines light over various objects and structures in order to cast a shadow on the wall in the background. This sequel incorporates a similar mechanic that sheds the 360 degree camera rotation to keep a somewhat fixed perspective on each puzzle. The original echochrome was a mind-bending puzzler that used the player's perspective to manipulate the game world, spinning and turning the world's camera in order to open up new pathways and lead the game’s character from point A to point B. While the first offshoot of the series, PSP's echoshift, strayed a bit from the original gameplay mechanic, echochrome ii presents a shadowy return to form. Enter echochrome ii, Sony's direct sequel to their MC-Escher inspired puzzler from 2008. While that game certainly was a blast, many Move owners have been left yearning for some similarly stellar, motion-infused brain teasers. Sony hasn't offered up a huge selection selection of puzzling Move games just yet, with Tumble being the major entry in the genre to date.
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